Class

Classes
When you create a character in EverPlanet, you are required to choose one of four starting classes. These classes are Fighter, Archer, Magician, and Rogue. Each of these classes specializes in different aspects. Each class has its own skill tree, and you may distribute points however you wish to the skills within it.

Class Specialties
Fighters specialize in close combat. They have a higher defense than other classes and are the only ones that can carry a sheild.

Archers specialize in ranged physical combat. They use bows to attack enemies from far away. They cannot shoot an arrow at an enemy that is too close.

Magicians fight enemies using magic spells. They can deal ranged or close damage and use mana for their spells.

Rogues are another close combat specializing class. Instead of defense, Rogues have high evasion and can use poison to do damage over time.

Class Advancement
At level 10, each class has an advancement from very basic to less basic. There is no actual change in class and no choice in class transfer, but more skills are available.

The first real class transfer is at level 30. Each class can choose from two advanced classes to become. Skill choice is the only difference between advanced classes.